Holy Wars for Quake II

Holy Wars is a deathmatch mod for 3 or more players. It’s extrememly simple in concept and operation, but incredibly fun. Holy Wars is strongly oriented towards mayhem and carnage, rather than subtle strategy and tactics. Who needs strategy, btw? GORE! WE WANT MORE GORE!

Q2 N64

This is a direct port of the first 4 maps from the Nintendo 64 version of Quake 2. All maps were built from scratch, using the N64 version as visual reference. No new items and custom textures were added. It was tested on the kmquake2 source port, but should work on any other Quake 2
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Roots for Quake II

Roots is a single-player campaign for Quake2. It consists of 10 maps combined into an episode. – 100% original author’s textures. – some sounds and music from other games. 1. Extract the contents of the archive to the root directory of Quake2. 2. Roots_start.cmd to run the mod 3. Roots_Credits.cmd to view titles 4. To
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Spearmint engine...

Spearmint is a heavily modified version of the Quake III Arena engine. It is directly based on ioquake3. It was originally intented to be used exclusively for creating new games but it kept the ability to play the Quake 3 data. Most interesting features for players: Aspect correct widescreen. High resolution font support (TrueType). Bullet
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Q1 Mod - X-Men: The Ravages of Apocalypse

Another Mod for Quake 1 is added. X-Men: The Ravages of Apocalypse. X-Men: The Ravages of Apocalypse is an original, first-person X-Men game using the Quake engine. X-Men: ROA is a „total conversion“, a game that relies on another game’s engine, but changes every other aspect including story, locations, characters, weapons, display and interface. X-Men:
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I decided to add coding sections to this website because the goal of this site is to get one of the biggest ressources for Quake related files. First we started with Quake 3 Arena coding tutorials. The first 10 tuts of the old Code3Arena website are online. All the others are added soon.